----------------------======== SKID ROW ========------------------------ COOL WORLD DOX TYPED BY SCOOTER ----------------------==========================------------------------ -======= THANX TO ANON AND ANNIHILATOR FOR THE INSTRUCTIONS ========- THE STORY --------- SOURCE; HARRIS THE POLICEMAN RE; THE COOL WORLD DOODLES AND THE EXPLODING UNIVERSE. COPIES TO; ALL THE DEPARTMENT HEADS THE FACTS --------- THE DOODLES ARE USING CONNECTING VORTEXES BETWEEN COOL WORLD AND THE REAL WORLD TO TRANSFER OBJECTS FROM ONE SIDE TO THE OTHER, THIS IS SERIOUSLY DISTURBING THE COSMIC BALANCE. THE DIRECT RESULT OF THESE ACTIONS WILL BE DESTRUCTION OF THE UNIVERSE...GOODBYE TOMMORROW - HELLO OBLIVION. THE SOLUTION ------------ BASED UPON MUCH CAREFUL STUDY OF INFORMATION RECIEVED AND THE `GOOD POLICEMANS HANDBOOK`, (SECTION 47,PARAGRAPH 12 ) WHAT TO DO WHEN THE UNIVERSES IS ABOUT TO EXPLODE DUE TO DOODLE INTERFERENCE WITH THE COSMIC BALANCE) I PLAN TO USE THE VORTEXES IN A SIMILAR MANNER AND RESTORE ALL OBJECTS TO THEIR RIGHTFUL PLACES. THE DIRECT RESULT OF THIS ACTION WILL BE NORMAL CONTINUATION OF THE UNIVERSE. REQUIREMENTS ------------ A HANDY PEN LOADING ------- ATARI ST... THIS GAME REQUIRES A DOUBLE SIDED DISK DRIVE. SWITCH ON THE POWER TO THE COMPUTER AND INSERT DISK INTO THE DRIVE. THE PROGRAM WILL LOAD AUTOMATICALLY. FOLLOW ON SCREEN INSTRUCTIONS. AMIGA... INSERT DISK INTO DRIVE AND SWITCH ON COMPUTER, THE PROGRAM WILL LOAD AUTOMATICALLY. PC... INSTALLING THE GAME ONTO HARD DISK; INSERT DISK 1 INTO YOUR FLOPPY DRIVE. TYPE THE DRIVE LETTER FOLOWED BY; (EG, IF YOU INSERT THE COOL WORLD INTO DF1,THE TYPE B FOLLOWED BY ). TYPE INSTALL AND FOLLOW THE ON SCREEN PROMPTS. YOU WILL BE ASKED TO SELECT THE DRIVE/PATH FOR INSTALLATION. IF YOU CHOOSE A NON-EXISTENT PATH, ONE WILL BE CREATED FOR YOU. PRESS ENTER TO ACCEPT THE CURRENTLY DISPLAYED DRIVE/PATH FOR INSTALLATION. PRESS ESC TO ABORT INSTALLATION PRESS F1 TO VIEW README FILE WHILST THE GAME IS BEING INSTALLED A BATCH FILE WILL BE WRITTEN TO DRIVE C. TO PLAY THE GAME SIMPLY TYPE COOL AND PRESS ENTER. YOU WILL FIND A FILE NAMED `READ.ME` IN THE COOL WORLD DIRECTORY. THIS FILE CONTAINS ADDITIONAL INFO TO THAT IN THE PRINTED MANUAL. CONTROLS -------- ST AND AMIGA ------------ THIS IS A ONE PLAYER GAME CONTROLLED BY JOYSTICK IN PORT 0 JOYSTICK UP JUMP JOYSTICK DOWN DUCK JOYSTICK LEFT RUN LEFT JOYSTICK RUN RIGHT FIRE SHOOT INK FIRE & HOLD SUCK INK BLOB P PAUSE ON/OFF Q QUIT GAME M VIEW STREET MAP PULL DOWN ON THE JOYSTICK WHEN NEAR A VORTEX IN ORDER TO ENTER IT. PC... ----- THIS IS A ONE PLAYER GAME WHICH MAY BE CONTROLLED BY A JOYSTICK AS ABOVE OR BY THE FOLLOWING REDEFINEABLE KEYS; Q JUMP A DUCK O RUN LEFT P RUN RIGHT SPACE FIRE H PAUSE ON/OFF M VIEW STREET MAP SPACE & HOLD SUCK WITH PEN GAMEPLAY -------- HARRIS MUST FIRST TRAVEL THE COOL WORLD STREETS TO THE DISTURBANCE, SHOOTING DOODLES, AND COLLECTING COINS TO BRIBE HIS WAY PAST THE DOOR TO THE LEVEL. IN THE LEVEL ITSELF THE DOODLES ARE MOVING OBJECTS FROM THE REAL WORLD INTO COOL WORLD,IF THEY ARE NOT STOPPED THE UNIVERSE MAY EXPLODE. IF YOU COMPLETE ALL 16 LEVELS YOU WILL THEN HAVE TO BATTLE WITH THE EVIL HOLI DISGUISED AS A CLOWN. ON EACH LEVEL THE DOODLES WILL TRY TO ENTER THE REAL WORLD THROUGH VORTEXES.IF THEY SUCCEED THEY WILL PUSH OBJECTS BACK TO COOL WORLD AND CREATE A COSMIC IMBALANCE. THE MORE DOODLES THAT MAKE IT MTHROUGH TO THE REAL WORLD. THE MORE OBJECTS THEY WILL BE ABLE TO PUSH BACK TO COOL WORLD. THE DANGER BAR COUNTS UP AS THE NUMBER OF DOODLES IN THE REAL WORLD GROWS. WHEN THE BAR IS FULL THE IMBALANCE IS TOO GREAT AND YOU WILL NOT SURVIVE. IN ORDER TO COMPLETE A LEVEL YOU MUST DESTROY THE DOODLES BY SHOOTING AND SUCKING THEM UP WITH YOUR HANDY PEN,RETURN THE OBJECTS AND MAINTAIN THE BALANCE FOR THE DURATION OF THE TIME LIMIT. SUCKING BUBBLES INTO YOUR PEN DESTROYS DOODLES.HOWEVER, SHOOTING THE BUBBLES OR LEAVING THEM MEANS THEY BECOME WOODEN NICKEL BAITERS!. SUCKING BUBBLES INTO YOUR PEN WILL DECREASE YOUR TIME LIMIT,AND IF YOU LOSE A LIFE YOUR TIME LIMIT WILL BE INCREASED. LEVELS ------ LEVEL 1; THE HOUSE/URCHIN PLACE ------------------------------- THIS IS THE HOME OF JACK,CREATOR OF COOL WORLD COMICS. THE STREET URCHINS FROM URCHIN PLACE ARE STEALING JACKS HOUSEHOLD OBJECTS. LEVEL 2; THE SCHOOL/GARGOYLES WATCH TOWER ----------------------------------------- GARGOYLES FROM COOL WORLD WATCHTOWER ARE INVADING THE SCHOOL IN JACK`S TOWN. THEY ARE STEALING SCHOOL OBJECTS. LEVEL 3; THE COMIC SHOP/CRAPS ALLEY ----------------------------------- YES YOU`VE GUESSED IT...DOODLES FROM CRAPS ALLEY ARE STEALING COMICS AND CAUSING HAVOC ECT... LEVEL 4; THE OCEAN CASINO/SLASHES NIGHT CLUB -------------------------------------------- THOSE NASTY AND DEVILISH DOODLES FROM SLASH`S NIGHT CLUB IN COOL WORLD ARE OVERTURNING THE OCEAN CASINO. ITS ALL HAPPENING AT THE CLUB AND ON THE CASINO ROOF. STATUS PANEL ------------ THE STATUS DISPLAYS THE FOLLOWING INFORMATION... ITEMS THE NUMBER OF OBJECTS IN COOL WORLD DOODLES THE NUMBER OF DOODLES IN REAL WORLD DANGER INDICATES THE SIZE OF THE DISTURBANCE SCORE CURRENT SCORE LIFE THE NUMBER OF ENERGY SEGMENTS REMAINING (OUT OF 3) LIVES THE NUMBER OF LIVES LEFT TIME TIME REMAINING ON CURRENT LEVEL HINTS & TIPS ------------ 1. DONT STAY ON EITHER WORLD TOO LONG, USE THE VORTEXES TO MOVE BETWEEN THE TWO. 2. KEEP AN EYE ON THE DANGER METER, DONT LET IT GET TO HIGH 3. ITS NO GOOD CLEARING OBJECTS FROM COOL WORLD IF REAL WORLD IS FULL OF DOODLES - THEY WILL IMMEDIATELY PUSH THEM BACK. AND THATS THE LOT --- = TYPED BY SCOOTER FOR SKID ROW = -- 1992 END *